Flowers vs the wind

Dandelions

Plant. Blow. Cover the meadow.

A quiet two-player duel on hand-drawn paper. One of you is the Dandelion, planting a flower each turn; the other is the Wind, choosing a compass direction so every flower scatters a seed. There are eight directions and only seven gusts. Fill the whole meadow and the Dandelion wins — leave a single bare cell and the Wind takes it. Offline. No account.

2
Meadow sizes
8
Wind directions
7
Gusts per game
3
AI difficulties
Dandelions gameplay screenshot showing flowers and seeds filling a meadow grid
How it plays

Two roles. One meadow. Seven gusts.

Each turn has two halves: the Dandelion plants, then the Wind blows. Spend your eight directions wisely — there are only seven gusts before the meadow is judged.

1

Plant a flower

The Dandelion taps any empty cell to grow a flower — or taps an existing seed to upgrade it into a full flower.

2

Pick a wind

The Wind chooses one of the eight compass directions. Each direction can be used only once across the whole game.

3

Scatter the seeds

Every flower drops a seed into the cell next to it in the chosen direction — but only if that cell is empty. Seeds never chain.

4

Judge the field

After seven gusts the meadow is read. Every cell covered? The Dandelion wins. A single bare cell? The Wind wins. No draws.

The real game: where the wind can't reach

Dandelions looks gentle, but it hides a tense little race. The Wind only has seven of its eight gusts, and seeds never spread from seeds — so corners, edges and cells the wind keeps skipping are where the game is won and lost. The Dandelion must plant where future gusts will branch out; the Wind must pick directions that strand bare patches the flowers can never reach. The Easy AI plants happily anywhere; the Smart AI reads the open cells and the directions still in play, and sets the meadow up to fall its way.

Dandelions is a modern pen-and-paper area game of two opposing goals — fill the field, or leave it bare.
Meadows & opponents

Pick your meadow. Pick your rival.

Two field sizes — a brisk 5×5 or the wide-open 7×7 — and three tiers of AI, plus pass-and-play for two on one phone.

Meadow

Standard 5×5

Twenty-five cells, seven gusts. Tight and tactical — every flower and every wind choice really counts. The perfect first field.

Meadow

Big Meadow 7×7

Forty-nine cells to fill with the same seven gusts. More room means harder coverage — a real test for the Dandelion.

Themes

Two looks

Play on the cozy Classic Notebook paper, or flip to the glowing Siber Glow theme for a brighter, neon meadow at night.

Smart AI

Reads the open cells and the directions still unused, then plants or blows to corner you. The toughest gardener — and the toughest wind.

Medium AI

A balanced rival that covers the obvious cells and spends its gusts sensibly — the right step up from the warm-up.

Easy AI & Pass & Play

A relaxed opponent for learning the flow — or hand the phone back and forth, Dandelion against Wind, for offline two-player duels.

5×5 and 7×7 meadows Eight winds, seven gusts Three AI difficulties Local pass & play Notebook & Siber Glow themes No timers · plays offline No account, no clutter
Snapshots

Straight from the meadow

A look at the 5×5 field, a gust scattering seeds across the grid, the wide 7×7 Big Meadow, the compass of wind directions, and the glowing Siber Glow theme. Tap any photo to enlarge.

Ready to plant the first flower?

Free to play, gentle to learn, and quietly tense. Dandelions is waiting in your pocket.

Get it onGoogle Play