Plant. Blow. Cover the meadow.
A quiet two-player duel on hand-drawn paper. One of you is the Dandelion, planting a flower each turn; the other is the Wind, choosing a compass direction so every flower scatters a seed. There are eight directions and only seven gusts. Fill the whole meadow and the Dandelion wins — leave a single bare cell and the Wind takes it. Offline. No account.
Each turn has two halves: the Dandelion plants, then the Wind blows. Spend your eight directions wisely — there are only seven gusts before the meadow is judged.
The Dandelion taps any empty cell to grow a flower — or taps an existing seed to upgrade it into a full flower.
The Wind chooses one of the eight compass directions. Each direction can be used only once across the whole game.
Every flower drops a seed into the cell next to it in the chosen direction — but only if that cell is empty. Seeds never chain.
After seven gusts the meadow is read. Every cell covered? The Dandelion wins. A single bare cell? The Wind wins. No draws.
Dandelions looks gentle, but it hides a tense little race. The Wind only has seven of its eight gusts, and seeds never spread from seeds — so corners, edges and cells the wind keeps skipping are where the game is won and lost. The Dandelion must plant where future gusts will branch out; the Wind must pick directions that strand bare patches the flowers can never reach. The Easy AI plants happily anywhere; the Smart AI reads the open cells and the directions still in play, and sets the meadow up to fall its way.
Dandelions is a modern pen-and-paper area game of two opposing goals — fill the field, or leave it bare.Two field sizes — a brisk 5×5 or the wide-open 7×7 — and three tiers of AI, plus pass-and-play for two on one phone.
Twenty-five cells, seven gusts. Tight and tactical — every flower and every wind choice really counts. The perfect first field.
Forty-nine cells to fill with the same seven gusts. More room means harder coverage — a real test for the Dandelion.
Play on the cozy Classic Notebook paper, or flip to the glowing Siber Glow theme for a brighter, neon meadow at night.
Reads the open cells and the directions still unused, then plants or blows to corner you. The toughest gardener — and the toughest wind.
A balanced rival that covers the obvious cells and spends its gusts sensibly — the right step up from the warm-up.
A relaxed opponent for learning the flow — or hand the phone back and forth, Dandelion against Wind, for offline two-player duels.
A look at the 5×5 field, a gust scattering seeds across the grid, the wide 7×7 Big Meadow, the compass of wind directions, and the glowing Siber Glow theme. Tap any photo to enlarge.





Free to play, gentle to learn, and quietly tense. Dandelions is waiting in your pocket.
Get it onGoogle Play